Blog of Josh Whelchel
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7 Days of GunGirl 2: Day 1
Hmm, so here I am locked in my studio hammering out the last of the GunGirl 2 soundtrack, music for a free game being conceived by Paul Schneider. I do these free game soundtracks every once in a blue moon as way to say “thank you” to the community from which I came. After all, some of the best games I’ve written for were come from the “Click Community.” (cough-bonesaw-cough-thespiritengine-cough)
That said, I’m making another mammoth soundtrack for this game, and right now it sounds sort of like what Bonesaw would have sounded like if I wrote it a year later. I’m going for a simplistic sound, with the usual hooks and riffs that draw you in and make you twirl around, wondering, “am I listening to this game, or is it listening to me?”
Well, that doesn’t make a whole lot of sense, but what does make a lot of sense is an idea that I use a lot in my classical compositions that I’m applying here. Every melodically memorable piece of music that I can think of uses leitmotifs pretty strongly, and I can consider those my thing. After listening to a handful of scores and soundtracks I found one that uses one melodic idea nearly in every track, and it’s the Lord of Vermillion soundtrack by Uematsu. I think to myself on Day 1 of these 7 days, that is a thing I want to try to do…