
GunGirl 2: Original Soundtrack, featuring Rich Brilli
- This is coming, and it’s coming fast. And it looks beautiful thanks to Amanda Appiarius!

GunGirl 2: Original Soundtrack, featuring Rich Brilli
- This is coming, and it’s coming fast. And it looks beautiful thanks to Amanda Appiarius!
This Wednesday, January 20th, the Sonic Explorations concert (at CCM, Cohen Studio Theatre at 8pm) will be premiering exciting new installations and tape pieces by our department, one of which is “GulpGulp!,” an interactive installation developed by yours truly.
At it’s core, GulpGulp! is a procedural audio generator which ‘feeds’ on two-dimensional image data. Based on brightness contrasts found in the image and other various programmable methods, GulpGulp! creates an audio signal comprised of various wave forms, not limited to pure sine waves, squares, triangles, saws, and noise. GulpGulp! further varies the process by assigning special waveforms to various colors and contours, making each and every input a completely different aural experience. Of course, all of this assignment is programmable to the end-user so that a single image has an infinite set of possibilities.
At the recital, I will be taking photographs of various patrons and using those images as the input data to create a truly unique experience. To further increase the experience for the guests, GulpGulp! creates a realtime visual experience which maps to the audio data and detected-contours to help the audience identify the source-material, creating a thought-provoking and entertaining listening and viewing experience.
Here I have a short video sampling three different images that were created using an older version of the algorithm. To save time, these images were only set to be twenty seconds in length, but a more dynamic and richer experience is found with longer durations and higher resolution images.
HAPPY HOLIDAYS from me to you! I hope you are enjoying this joyful time with your friends and family staying warm over eggnog and cider, but hopefully you’re not spending TOO much time under the mistletoe! A good way to start celebrating would be to grab the SONGS FOR THE CURE 2009 ALBUM for FREE (only until Dec. 26) here: http://music.cancerdrive.org - also, consider donating for the 2010 album which is going to be amazing.
I’ve been spending my time away from school working on about a thousand things at once, including my first film score! (Click here to see a photo) That’s proven to be a challenging but ultimately very rewarding process.
I’ve also been finishing up the GunGirl 2 soundtrack with my friend/guitarist Rich Brilli. You can watch a video of our recent jam session right here on facebook: http://www.facebook.com/video/video.php?v=693336855435 When all is said and done the soundtrack will be released for free along with the game which should be a lot of fun. You can also check out the completed track “Vehemence” from the soundtrack on thesixtyone right here.
I’m also headed up to MAGFest from the 31st to the 4th of January to give a panel on the “Being, Business, and Evolution of an Indie Game Composer” where I will give some inside tips to how the business works, how to find jobs, and how to tackle jobs. I’ll also go over some of that stuff that nobody really talks about - NDAs, Invoices, and all that stuff. No worries, there will also be a video on how to tackle a track from beginning to end! Besides all the work, that should be a BLAST.
Happy Holidays everyone! 2010 is going to be an AMAZING YEAR of music, fun, and celebration!
Yours,
Josh Whelchel
http://www.facebook.com/pages/Josh-Whelchel/14493454471
http://blog.jwmusic.org
Ladies and gentlemen, Rich Brilli on guitar.
We did this improvisation for the GunGirl 2 soundtrack, and we did it in our sweatpants. Sort of like Alec Holowka (Infinite Ammo) and his Pajama Jam.
Free Song of the Day: “Demo of GunGirl 2 Soundtrack”
WHOA, WHOA, WHOA - HOLD ON.
Yes, this is something ENTIRELY new.
Featuring my friend Rich Brilli doing SWEET guitar licks (1st sampled track) like it’s his job to play the music I write. He is insanely good at improving. Go on, let it hurt so good.
Why is this video important?
Thirty one minutes into John Romero - you know, the guy who created DooM, Quake, and is still changing the gaming industry… yeah, that John - anyway, he used MY doom remix at the end (31min).
Why’s this a big deal? I’m a geek, and I’m doing what we do best, and that’s GEEKING OUT. It’s not a particularly good remix, it’s very old and I did it entirely on my old Kurzweil keyboard (including the sequencing, which was a headache). I even got old Doom SFX in there.
Download it here: Doom’s Suite.mp3
Just to make sure I have this right in my head… John Romero heard my song. Used it. Whoa.
It’s so rare when I play piano for a camera that I went ahead and uploaded it. This is what I’m working on for the Indie Music Cancer Drive 2010.
“Your Name” by… me.
Hmm, so here I am locked in my studio hammering out the last of the GunGirl 2 soundtrack, music for a free game being conceived by Paul Schneider. I do these free game soundtracks every once in a blue moon as way to say “thank you” to the community from which I came. After all, some of the best games I’ve written for were come from the “Click Community.” (cough-bonesaw-cough-thespiritengine-cough)
That said, I’m making another mammoth soundtrack for this game, and right now it sounds sort of like what Bonesaw would have sounded like if I wrote it a year later. I’m going for a simplistic sound, with the usual hooks and riffs that draw you in and make you twirl around, wondering, “am I listening to this game, or is it listening to me?”
Well, that doesn’t make a whole lot of sense, but what does make a lot of sense is an idea that I use a lot in my classical compositions that I’m applying here. Every melodically memorable piece of music that I can think of uses leitmotifs pretty strongly, and I can consider those my thing. After listening to a handful of scores and soundtracks I found one that uses one melodic idea nearly in every track, and it’s the Lord of Vermillion soundtrack by Uematsu. I think to myself on Day 1 of these 7 days, that is a thing I want to try to do…